UI CONCEPTS | JEREMY MCGRATH'S OFFROAD  (2012)

For Jeremy McGrath's Offroad I was the Senior Artist  in the UI concept designs for our UI Artist Christy Clemens to work from. I created these concepts so she could expand on them and have a common theme to work with. Christy did an amazing job with the final UI used in the game. This game was a nice break from the mobile games and working on an XBox 360 and PS3 console game again.

SOFTWARE USED:

• Modeled in Maya 2011

• Low res modeled in Maya 2011 via Nex plugin utilizing Quadraw

• Rigged in 3DS Max 2010

• Textured in Mudbox and Photoshop CS5

• Rendered in Maya Mental Ray

  • MAYA
  • 3dsmax-20172
  • mudbox
  • Photoshop

OTHER ARTIST CREDITS:
•  Mike Sepulvida - UI Art design assistance and implementation

© 2020 by  Gregory A. McDonald