UI CONCEPTS | JEREMY MCGRATH'S OFFROAD (2012)
For Jeremy McGrath's Offroad I was the Senior Artist in the UI concept designs for our UI Artist Christy Clemens to work from. I created these concepts so she could expand on them and have a common theme to work with. Christy did an amazing job with the final UI used in the game. This game was a nice break from the mobile games and working on an XBox 360 and PS3 console game again.
SOFTWARE USED:
• Modeled in Maya 2011
• Low res modeled in Maya 2011 via Nex plugin utilizing Quadraw
• Rigged in 3DS Max 2010
• Textured in Mudbox and Photoshop CS5
• Rendered in Maya Mental Ray
OTHER ARTIST CREDITS:
• Mike Sepulvida - UI Art design assistance and implementation