HIGHWAY MODEL & TEXTURE | MONSTER JAM STEEL TITANS

With the assistance of our Technical Artist, Stephane Roncada, I was able to model and texture a procedural highway utilizing the road spline system in UE4.  I design the highway to have the stripes adjustable or able to be completely removed by any artist utilizing the asset in game.

SOFTWARE USED:

• Geometry modeled in ZBrush and Maya
• Tiling textures created in Quixel Mixer

OTHER ARTIST CREDITS:
• Misty Parnell - Lead Environment layout design
• Stephane Roncada - Technical art
• Brad Bowling - Art Director

  • MAYA
  • zBrush
  • SUBSTANCE PAINTER
  • PHOTOSHOP

© 2020 by  Gregory A. McDonald