ABANDONED AIRCRAFT HANGAR | MONSTER JAM STEEL TITANS

This illustrates an abandoned 1930’s airplane hangar staged in an environment similar to Sedona, Arizona's airport.  Reference images for the building design were provided by my Art Director, Brad Bowling.  The hangar was designed to be modular so that it could be assembled into varying configurations throughout the game level and be instanced into other prop assets utilizing a shared texture and material pipeline.

SOFTWARE USED:

• Modeled and UV Mapped in Maya 2018
• Textured in Substance Painter and Photoshop
• Tiling textures created in Substance Designer and Quixel Mixer

  • MAYA
  • SUBSTANCE PAINTER
  • PHOTOSHOP

OTHER ARTIST CREDITS:
• Misty Parnell - Lead Environment layout design
• Dillon Ryan - Environment layout design
• Chris Kurash - Extra props and layout
• Brian Buckles - Extra props
• Stephane Roncada - Technical art
• Brad Bowling - Art Director

© 2020 by  Gregory A. McDonald