PIRATES CURSE MONSTER JAM TRUCK

Pirates Curse was the second truck I had the privilege of working on for this game project. I had a great time working on this truck as it involved some more sculpting and organic modeling of the pirate. Plus I had the excuse to do pirate speak while working on this one. I mainly worked on improving and correcting the existing model geometry & texturing the trucks custom shell and prop pieces in Maya and Substance Painter.  I then implemented the rigging for the destructive panels in 3DS Max.

SOFTWARE USED:

• High Poly model in Maya 2018
• Low poly game model created in Maya utilizing Quadraw
• Destructive panels Rigged in 3DS Max 2019
• Supporting textures were baked in  Marmoset Toolbag 3.5
• Textured in Substance Painter 2018
• Game screenshots in Unreal Engine

  • MAYA
  • 3D STUDIO MAX
  • SUBSTANCE PAINTER
  • PHOTOSHOP
  • MARMOSET TOOLBAG

OTHER ARTIST CREDITS:
BRIAN BUCKLES - Modeled the main truck chassis, Tires, Wheels and Exhaust
• BRAD BOWLING - Art Director

© 2020 by  Gregory A. McDonald