WHIPLASH MONSTER JAM TRUCK

Whiplash was the third truck I had the privilege of working on for Monster Jam Steel Titans. This truck involved taking scan data from the real life truck and constructing a game model out of it. I mainly worked on modeling & texturing the trucks custom shell in Maya and Substance Painter.  I then implemented the rigging for the destructive panels in 3DS Max.

SOFTWARE USED:

• High Poly model in Maya 2019 and Zbrush 2019
• Low poly game model created using ZRemesher and Maya utilizing Quadraw
• Destructive panels Rigged in 3DS Max 2019
• Supporting textures were baked in  Marmoset Toolbag 3.8
• Textured in Substance Painter 2018
• Game screenshots in Unreal Engine

  • MAYA
  • 3D STUDIO MAX
  • SUBSTANCE PAINTER
  • PHOTOSHOP
  • MARMOSET TOOLBAG

OTHER ARTIST CREDITS:
BRIAN BUCKLES - Modeled the main truck chassis, Tires, Wheels and Exhaust
• BRAD BOWLING - Art Director

© 2020 by  Gregory A. McDonald