SEVEN SE3 SURGE 2015 HELMET TEXTURES
MX vs ATV SUPERCROSS ENCORE
I textured these Seven Helmet graphics for MX vs ATV SUPERCROSS ENCORE in 2015. Along with the TLD AIR Helmet, I burned some midnight oil hammering these out in one night due to a last second deadline. These were some of the last textures that I worked on that were part of the old Diffuse\Specular workflow for a 12 year old game engine before I moved on to PBR. The final renders below were done in Marmoset Toolbag 2. My now coworker Derek Edwards was an intern at this time and modeled the helmet mesh.
This was a fun project to work on helping reboot the MX vs ATV Franchise.
• Textured in Mudbox and Photoshop
• Rendered in Marmoset Toolbag 2
• Screenshots in Rainbow Studios Game Engine
• Composited in Photoshop
OTHER ARTIST CREDITS:
• Derek Edwards - Helmet Mesh Model