OLD WALL MOUNTED A/C UNIT | ENVIRONMENT PROP

This is an environment prop that I woreked on as a personal project.  The purpose is to use this for future staging in an environment scene.  The end result is to achieve a photo realistic look with a game model that is mounted on a wall.  This model is textured using a PBR Metal Rough texture pipeline with the intention to bring into Unreal Engine. 

This was modeled with a triangle count of 7,486 with a goal to be under 7,500

It is one texture set at 2048x2048 PBR Metal/Rough. I have packed the textures for performance into a texture mask.

_ARM Map values are the following: RED = AO, GREEN = Roughness BLUE = Metalness

I also created an alpha to be used for the front grate cutout, side vent cutouts and the spider webs.

_BCA Map values are the following : RGB= Base Color Alpha = Opacity Mask

SOFTWARE USED:

• High res modeled in Maya 2020 & Zbrush 2019.1

• Low res modeled in Maya 2020

• Supporting textures were baked in Marmoset Toolbag 3.8

• Textured in Substance Painter 2019.3

• Rendered in Substance Painter's  Iray & Marmoset Toolbag 3.8

  • MAYA
  • MARMOSET TOOLBAG
  • SUBSTANCE PAINTER
  • Photoshop

SUBTANCE PAINTER IRAY RENDERS

Here are some renders in Substance Painter using the built in Iray renderer.

MARMOSET TOOLBAG RENDERS

Here are some renders in Marmoset Toolbag with a simple directional light and bounce light

CLOSE UP RENDERS OF THE NORMAL DETAILS

These are rendered detail shots of the normal map applied without the base color or roughness values.

I am also displaying wireframe overlays, a Maya viewport screenshot, the UV layout and reference images.

© 2020 by  Gregory A. McDonald