OLD WALL MOUNTED A/C UNIT | ENVIRONMENT PROP
This is an environment prop that I woreked on as a personal project. The purpose is to use this for future staging in an environment scene. The end result is to achieve a photo realistic look with a game model that is mounted on a wall. This model is textured using a PBR Metal Rough texture pipeline with the intention to bring into Unreal Engine.
This was modeled with a triangle count of 7,486 with a goal to be under 7,500
It is one texture set at 2048x2048 PBR Metal/Rough. I have packed the textures for performance into a texture mask.
_ARM Map values are the following: RED = AO, GREEN = Roughness BLUE = Metalness
I also created an alpha to be used for the front grate cutout, side vent cutouts and the spider webs.
_BCA Map values are the following : RGB= Base Color Alpha = Opacity Mask
• High res modeled in Maya 2020 & Zbrush 2019.1
• Low res modeled in Maya 2020
• Supporting textures were baked in Marmoset Toolbag 3.8
• Textured in Substance Painter 2019.3
• Rendered in Substance Painter's Iray & Marmoset Toolbag 3.8
SUBTANCE PAINTER IRAY RENDERS
Here are some renders in Substance Painter using the built in Iray renderer.
MARMOSET TOOLBAG RENDERS
Here are some renders in Marmoset Toolbag with a simple directional light and bounce light
CLOSE UP RENDERS OF THE NORMAL DETAILS
These are rendered detail shots of the normal map applied without the base color or roughness values.
I am also displaying wireframe overlays, a Maya viewport screenshot, the UV layout and reference images.