MX RIDER | RICKY CARMICHAEL'S MOTOCROSS MATCHUP  (2011)

This is the rider model that I worked on for the UI and marketing renders. This is a complete remork of the rider model from 2XL Supercross. I sculpted this model in Mudbox instead of Zbrush this time. I then retopologized the sculpted model Maya using the Nex plugin with Quadraw and baked a normal map and displacement map. I textured the fox jersey designs in Photoshop.

 

SOFTWARE USED:

• Modeled in Maya 2010

• Low res modeled in Maya 2010 via Nex plugin utilizing Quadraw

• Rigged in 3DS Max

• Baked in Maya 2010 and textured in Photoshop CS4

• Rendered in Mental Ray

 

  • MAYA
  • mudbox
  • Photoshop

© 2020 by  Gregory A. McDonald