RESUME

I am an artist with over 24 years of experience in CG Art & Design and 14 years of experience in video game production. Along with my art tasks, my responsibilities have involved supervising and training other Artists in their art direction, schedules, production pipelines, and skill sets. I also have extensive knowledge working with outsourcing. I have worked on 8 console/PC games and 12 mobile games to include UI/UX Design, Vehicles, Characters, Hard Surface, Props, Environments and Marketing Art Assets.

Below you will find my short form resume. For a more detailed resume and longer employment history, please download the PDF version by clicking the button below.

DIGITAL ART SKILLS

• Maya / 3D Studio Max
• Cinema 4D / Modo / Solidworks
• Zbrush / Mudbox / 3D Coat
• PBR / Substance Painter & Designer / Quixel Suite
• Marmoset / Knald / InstaLOD
• Photogrammetry / Recap Pro / Agisoft / Reality Capture
• Photoshop / Illustrator / In Design
• After Effects / Premiere / Element 3D / Trapcode Suite
• Unreal Engine / Unity / Proprietary Game Engines

 

TRADITIONAL ART SKILLS

• Perspective Drawing
• Technical Drawing
• Concept Sketching
• Painting
• Clay Modeling
• Foam Modeling
• Woodworking
• Metal Working
• Rapid Prototyping

PROFESSIONAL SKILLS

• Collaborates with peers, game designers and programmers to discover new ideas and to solve problems
• Able to seek and receive direction and criticism while carrying out complex tasks
• Organized and able to work efficiently under tight schedules
• Understanding of studio game production pipeline needs
• Dedicates time each day to learning new skills, workflows, software and technologies
• Gives direction supervising and mentoring fellow team members and future game artists outside of work
• Familiar with proprietary tool sets and integrating game assets into custom game engines
• Experienced with Perforce and Tortoise SVN versioning and revision control programs
• Familiar with Windows 7/8/10 and OSX Operating Systems, Office Pro and computer hardware maintenance
• Knowledge of Confluence and Jira bug and game asset tracking for in house and outsourcing

EDUCATION

Arizona State University
Major: Industrial Design, Bachelor of Science in Design
; Cumulative Grade Point Average 3.74, Magna Cum Laude

  • IDSA Schlarship awarded 2005

GAME CREDITS

CONSOLE & PC GAMES

• Monster Jam Steel Titans (PS4, Xbox One, Nintendo Switch, PC) • MX vs ATV All Out (PS4, Xbox One, PC)

• Baja: Edge of Control HD (PS4, Xbox One) • MX vs ATV Supercross Encore & Official Track Edition (PS4, Xbox One, PC)

• MX vs ATV Supercross (PS3, Xbox 360) • Jeremy McGrath's Offroad (PS3, Xbox 360) • 2XL Supercross (PC)

• Baja: Edge of Control (PS3, Xbox 360)

MOBILE GAMES

• 2XL Racing • Spelltorn Clash of Fates • Ricky Carmichael's Motocross Matchup • Hyundai Veloster • 2XL MX Offroad
• XLR8 • Tapper WT • 2XL Trophylite Rally • X Games SnoCross • 2XL Fleet Defense • 2XL ATV Offroad • 2XL Supercross

EMPLOYMENT HISTORY

RAINBOW STUDIOS, THQ NORDIC

Art Director

  • Developing the MX vs ATV franchise for publisher THQ Nordic Games and Rainbow Studios located in Phoenix, AZ.

  • Direct studio art team across all disciplines on current and future console/PC titles while providing guidance, training and constructive feedback

  • Organize meetings and production schedules while staying adaptable to needs of the team and project changes

  • Identify production pipeline needs and develop improved efficiencies by identifying new tools, software and processes

  • Perform performance reviews, setting goals and career growth for artists

  • Coordinate with other studio leads to facilitate knowledge sharing and use of new industry production techniques

APR 2020 - PRESENT

RAINBOW STUDIOS, THQ NORDIC

Interim Art Director

  • Developing the MX vs ATV franchise for publisher THQ Nordic Games and Rainbow Studios located in Phoenix, AZ.

  • Direct studio art team across all disciplines on current and future console/PC titles while providing guidance, training and constructive feedback

  • Organize meetings and production schedules while staying adaptable to needs of the team and project changes

  • Identify production pipeline needs and develop improved efficiencies by identifying new tools, software and processes

  • Perform performance reviews, setting goals and career growth for artists

  • Coordinate with other studio leads to facilitate knowledge sharing and use of new industry production techniques

OCT 2019 - APR 2020

RAINBOW STUDIOS, THQ NORDIC

Senior  Artist

  • Artist developing the MX vs ATV franchise for publisher THQ Nordic Games and Rainbow Studios located in Phoenix, AZ.

  • Responsible for modeling real world manufacturer vehicles, bikes, characters and gear game models

  • Construct high & low resolution hard surface 3D models to create highly detailed texture & normal maps

  • Optimize and retopologize models for game performance

  • Quickly unwrap and layout UV’s for complex models and LOD’s

  • Build PBR materials & shaders utilizing Substance Painter and Knald Tech

  • Integrate game assets utilizing custom tools for the Game Engine

  • Review outsource artwork for accuracy and provide feedback and direction

JUN 2018 - OCT 2019

RAINBOW STUDIOS, THQ NORDIC

Senior 3D Artist - Contract

  • Contract artist developing the MX vs ATV franchise for publisher THQ Nordic Games and their new studio Rainbow Studios located in Phoenix, AZ. I was not a full time employee of Rainbow at this time but worked full time in the studio.

  • Lead Artist Responsible for modeling real world manufacturer bikes, ATV’s, rider and gear game models

  • Construct high & low resolution hard surface 3D models to create highly detailed texture & normal maps

  • Optimize and retopologize models for game performance

  • Quickly unwrap and layout UV’s for complex models and LOD’s

  • Build PBR materials & shaders utilizing Substance Painter and Knald Tech

  • Integrate game assets utilizing custom tools for the Game Engine

  • Review outsource artwork for accuracy and provide feedback and direction

FEB 2016 - JUN 2018

2XL GAMES INC.

Senior 3D Artist

  • Contracted by 2XL Games from Dec 2014 through June 2018 to Big Bang Entertainment, Rainbow Studios & THQ Nordic Games for 3D Artwork.

  • Developed a total of 12 game titles across multiple platforms at 2XL Games utilizing art and design skills across many art disciplines

  • Responsible for modeling real world manufacturer vehicles, rider characters & gear game models

  • Optimize models for game performance & Integrate game assets utilizing custom tools for the 2XL Game Engine

FEB 2013 - JUN 2018

BIG BANG ENTERTAINMENT

3D Artist & UI/UX Artist

  • Contracted as an employee of 2XL Games for developing MX vs ATV Supercross and Encore Edition releases prior to the relaunch of Rainbow Studios in February 2016

DEC 2014 - FEB 2016

BRANDED CITIES NETWORK LLC.

Senior Motion Graphics Designer

  • Responsible for modeling real world manufacturer vehicles, rider characters & gear game models

  • Construct high and low resolution hard surface 3D models to create highly detailed texture & normal maps

  • Optimize models for game performance & Integrate game assets utilizing custom tools for the 2XL Game Engine

  • UI/UX Design

AUG 2012 - FEB 2013

2XL GAMES INC.

3D Artist & UI/UX Artist

  • Responsible for modeling real world manufacturer vehicles, rider characters & gear game models

  • Construct high and low resolution hard surface 3D models to create highly detailed texture & normal maps

  • Optimize models for game performance & Integrate game assets utilizing custom tools for the 2XL Game Engine

  • UI/UX Design

OCT 2007 - NOV 2011

THETA INTERACTIVE INC.

Lead 3D Artist & Animator

  • Produce realistic 3D models of client products utilizing retopology techniques for animation and viewing. Produced low polygon models from high res product Solidworks & Creo/ProE CAD models using Maya.

MAY 2006 - JUN 2007

© 2020 by  Gregory A. McDonald